The Best Hero Classes to Lead Your Tower Rush Army

Many modern iterations of the genre have introduced powerful ‘Hero’ or ‘Commander’ units to lead the charge.

Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.

The Bruiser/Tank Class

Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.

When playing a tank commander, your strategy relies on building a massive, slow-moving ‘deathball’ of troops.

  • Positioning is key.
  • Overwhelm with sheer numbers.
  • Always know what counter your opponent is holding.

Utility and Sniper Heroes

These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.

When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.

Ability Type How to Use It
Target Drop Use right before the enemy tower locks on to reset aggro onto a nearby tank
Minion Generation Create an instant counter-push

Choosing Your Leader

Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.

Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.

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