Additionally, it should be noted that this order is subject to change as the meta solidifies over the coming months, as Delta Force is a live service title . That said, these are the best used far, as well as their best applicati
Updated on March 15th, 2025, by Nathan Halsey: Delta Force has entered its second season, adding a new character as well as some balance refreshers. Since this article was originally written, more time has been spent with and around the current arsenal of weapons, and as more is learned of the game, a meta has become clearer. It should also be noted that in delta Force Beginner Guide Force’s Warfare mode, Battle Rifles and Assault Rifles are placed within the same weapon category, having no real distinction aside from having different challenge progression. This article will use the term Assault Rifle to refer to both of them, as the distinction is seldom referenced in the game and within the Warfare community, and the use-case for each weapon is nearly identi
This list will cover the best of the Assault Rifles but is subject to change as more time is spent in-game, and the clear meta settles down. This list will also cover Assault Rifles across all classes , meaning that not all of these weapons will be available for each class due to certain roles being restricted from certain weap
However, what I don’t like about Vyron is the range of Magnetic Bombs. Unless you’ve got a good trajectory, those bombs are a waste, and if you mess up the ultimate, it may bounce back off a wall to you , and you’ll be knocked down inst
The UZI is the first submachine gun in the game that plays similarly to what one would expect out of a game like Battlefield or Call of Duty . It’s light, snappy, and has a fast enough fire-rate to keep up with the fast movements of close-range enem
Practice the shield, and you’ve got a solid defense in tight corners, but still don’t rely too much on damage reduction; since you’re not immune to damage , you can be taken down if enemy grenades land correc
The QBZ is a monster at mid-range and one of the best Assault Rifles. In terms of fire rate and handling it feels like a middle-ground between the AKS-74 and the CAR-15. It functions well on both sides of the middle-range spectrum, making it perfect for canted sights and variable z
D-Wolf is quite suitable for players who want to go solo hunting. Vyron’s there with his dashes. However, D-wolf’s ultimate allows him to run longer distances, intercept any runners, and rush to an extraction po
The SR3-M is an interesting weapon in Delta Force. It is self-admittedly a compact assault rifle, but is designated under the Submachine gun category due to its size. What this means gameplay-wise is the range potential of an Assault Rifle, but the mobility of a Submachine gun. The SR3-M has arguably the best range potential out of the Submachine guns in Delta Force , with low recoil and a low rate of fire to make keeping picture eas
Unlike Hackclaw , who’s amazing in close-quarter combat, Luna excels in mid-to-long range . You can set the Volt Arrows to rebound off a surface , force a chokepoint, or throw in nades to finish the
The CAR-15 is one of the starting weapons for all classes, and the most versatile of the Rifles, able to use many attachments from other weapons like the M16 and M4A1. It needs a few levels and attachments before its recoil becomes manageable, but when it does it’s a simple weapon that is lightweight and effective at both short and mid-ra
While not as proficient as the G3 at pressuring snipers, it is much more forgiving in typical Assault Rifle ranges, as well as at closer range, being able to stand up to submachine guns as well. This allows the Scar-H to be effective right out of the gate, and it only gets better as players put some practice time into using the gun and level it
I don’t support taking two kitted ARs into the game since most of the time you use only one of them. You can bring in a pistol for a sidearm instead, but if you are down and out, the Bizon has your b
More rounds most obviously translate into more kills per reload, but there are more benefits to this as well. More rounds also mean better suppressing fire, which is extremely helpful when playing Support , as well as generally holding lanes and punishing re-pe
The AKS-74 is a standout from the jump, and it only gets better with attachments. The driving force behind what makes the AKS-74 so good is its predictability; it kicks hard, but its recoil is almost completely verti
If you can hit them, great; otherwise, you end up with intel, which is a win-win situation. Like Sineva, Uluru has a few defensive skills that he can use to get behind cover. However, his shield skill seems pretty w
What I like about him the most is his area denial potential , which is really good for ambushing enemies out of the blue and knocking them down. Some teams run double Sinevas on their team to take down enem
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