Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.
Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.
The Anti-Tank Center Pull
When the enemy tank crosses the bridge, its AI will calculate that your center turret is closer than your Princess tower, causing it to walk sideways.
As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.
- Wait until the tank crosses the bridge before placing it.
- A mortar cannot hit units directly next to it.
- Keep them guessing.
Defending Against Siege and Spawners
The rules of placement change entirely when you are facing a ‘Siege’ deck that uses X-Bows or Mortars planted on their side of the river.
Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
| Enemy Threat | How to Alter Your Geometry |
|---|---|
| Aerial Threat | Must be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal path |
| Units with Spells (e.g. If you have almost any queries concerning in which as well as tips on how to work with tower rush, you’ll be able to e-mail us on our own website. , Giant + Lightning) | Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously |
Geometrical Dominance
Treat the arena as a grid of tactical possibilities rather than just a patch of grass.
Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.
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