In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.

How Units See the Arena
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
- Memorize specific tile locations.
- If a unit is already locked onto a tower, it will ignore closer targets.
- Adjust your placements for air threats.
Manipulating the Z-Axis and Hitboxes
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
| Targeting Mechanic | How to Exploit It |
|---|---|
| Distance Rule | The enemy will always hit the skeleton first |
| Aggro Reset on Stun | The tower will rescan and target the swarm |
Drilling the Mechanics
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
Control the aggro, control the arena.
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