While the whole editorial staff contributed to our 2015 awards, we wanted to allow everybody the opportunity to publicly name their personal top 10 games of the year. While many did play the majority of releases in 2015, please remember that unlike our main awards, the editors are not naming the best games, but their personal favorites out of the selection they played.
Now, let’s not get carried away. Making money is a company’s goal, and there’s nothing wrong with that. The issue is, this benefits the company at the expense of the player. Consider this: what’s to stop Plants vs. Zombies 2 from perpetually releasing new plants while balancing the zombies and expansions in a way that necessitates their purchase, as they already have? This turns the game into an infinite cash-cow that will likely make more money than if they charged a $60 flat fee by grinding it out of players who want a full gaming experience.
In every match, League of Legends places its players into one of five roles; Top, Mid, Jungler, AD Carry, and Support. Typically, champions fit into only one of these roles, and have little wiggle room outside of them. Much of the variety lies in the differences between them; a support that heals vs. a support that disables. In tandem with this, the equipment that champions buy generally serve to focus a character further into its roles. I.e: A heavy damage-dealer builds more damage. This —and the heavy focus on teamplay— make for fairly predictable ga
Dota 2 takes a different approach. Valve has a huge array of cosmetic options to personalize the player’s experience. They can be dropped at the end of matches, traded, or wagered. Every hero can change each individual piece of their wardrobe. Players can design their own pieces of equipment. Garments can have their names changed, and items can even be socketed with gems that display signatures or statistics. Maybe League of Legends will allow its players to change the look of their wards, but Dota 2 has this and more; with changeable announcers, taunts, and music, to name a few of its customization opti
Alright, I’ve let that out of my system, I’m sorry, but just seeing his name sets me off. In fact, I hate him so much that I wanted to put him at fifteen to not give him the satisfaction of being number one. How can one character warrant so much hate? It is actually all in his design. Teemo’s kit is made specifically to frustrate the other team and not contribute to his own. He doesn’t synergize well with any other champions, he can’t peel, he’s not designed to tank, and he doesn’t spit out as much damage as other marksmen or mages can. Instead, he just contributes to frustrating deaths. The wasted flashes and dying to his poison, the dying to a mushroom he planted in your jungle five minutes earlier, and the dying while swinging and hitting nothing because he blinded you. These types of frustrations weigh on the enemy players and usually have them lashing out at their own team, which crumbles their ability to play together. This character is powered by how much we hate
“Right now, I’m gearing up for Megacon. I’ll bring my Inara cosplay and I’ll be doing a Popstar League of Legends group cosplay with several friends of mine. I’m a HUGE Firefly fan so I’m pretty pumped to get some autographs! As for the rest of the year, Janna will most likely mosey out of my labyrinth for Metrocon and Supercon. I also love Holiday Matsuri, it’s just a really fun smaller convention that just feels so warm and friendly, I’ll be going back to it for sure again this year. We have yet to get a hotel room for Dragoncon (much to my dismay), so I’m not sure of the status on that venture y
Shaco is, by far, the most annoying champion in all of League of Legends . He can go invisible and jump a distance with the same move. He can throw daggers that slow you. He does more damage to you when your back is turned to him. He places invisible jack-in-the-box traps that fear your character, laugh and damage you. His ultimate ability creates a clone that he can independently control. All the while, he constantly laughs as he executes his abilities. Again, like Teemo, he doesn’t synergize well with other champions on his team. His main contribution is that he can tilt the opposing team and throw them off their rhythm, but if they keep their composure, he becomes a non-factor in the late-Moba Game dlc. Just pray to never face him in Ultra Rapid Fire, where his annoyance is on negligible coold
Anybody who has ever attended a gaming or comic convention knows that the world of cosplay is no joke. Cosplayers spend countless hours planning and building insane costumes every year, just to parade them out during convention season and show them off. Unless you’re a part of the scene, you might not realize just how much blood, sweat, and tears goes into every project. We sat down with one of our favorite cosplayers this week to chat about the work that went into her League and Legends and Diablo 3 proje
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