Destiny starts off as you’re resurrected by a Ghost in the desolate ruins of Old Russia. Things aren’t looking great as there are Fallen roaming around and you need to make it to civilization. Finding a ship, you make your way the Last City where you meet a whole network of faces, including Ikora, Zavala, Cayde-6, and The Speaker, who now represents the Traveler. They instruct you to go back to Earth and search the Cosmodrone in which you find the Hive holding out underground in the abandoned subway system. Seeing as these beings usually reside on the Moon, you’re tasked to travel outside of the atmosphere and investigate.
Each species now has new enemy types that do change the flow of combat. The Fallen’s Wretch lunges at you with their long spear. The Cabal are the key beneficiaries here with multiple new enemy types. The Incendior uses a giant flamethrower to ignite the floor around players and War Beasts gallop in on four legs to tear out Guardians throats. The Hive and the Vex, while getting some new variants of existing types, haven’t gotten the same amount of attention as the Cabal or Fallen.
Destiny 2 is headed in the right direction. Perhaps it’s too little too late or maybe it could pull a healthy player base back in. For now, Destiny 2 is trying its best and is showing signs of quality of life for its future. Today it’s no surprise when buying a new game to be hit immediately by a patch, because what game makes it out of the door ever without having to go through a few updates and patches once it’s out the gate? Usually a major update will hit games freshly released within the first month followed by the steady stream of content and improvements. All of this is commonplace in the video game world and yet we as the audience still find time to get mad that games aren’t the perfect embodiment of what was envisioned. Developers do have a responsibility to be open with their audience and it does become a let down when certain things promised are nowhere to be seen or the game is more broken than let on. So let the saga of Destiny as it continues through the ages be a lesson, one that we are seeing more and more frequently – Anthem is on the horizon, after all. But it’s our responsibility as players and developers to keep the dialogue going to get the best experience possible from all sides. Good luck out there, Guardian.
Outside of The Hive, The Cabal are arguably the biggest threat to Humanity. Similar to the Fallen, because apparently aliens like to follow one another, these hulking beasts came after The Collapse, but the difference comes in the form of rank and organization. While the Fallen are more multiple competing tribes, the Cabal are a consolidated race that doesn’t reason with other species; they only take what they want and do what they believe is best for their empire. Sure, there are mutinies, but they’re a militarized civilization. Unfortunately, not a whole lot is known about them prior to the events of Destiny 2 news outside of their constant advance of colonization within the solar system, namely taking over Mars and its moon, Phobos.
Getting back to the main story, though, you kill one version of Oryx in his chambers, but that’s not good enough, so you need to track him down once more in the Ascendant Realm and put the final nail in his coffin. This come in the form of the lengthy and well organize raid.
The most mysterious force anyone has ever discovered, the Vex are a machine race that are beyond ancient. They aren’t even from Destiny’s current universe. Crota, son of Hive God Oryx, accidentally unleashed the Vex into their universe by cutting a hole between dimensions. This unleashed the beings into their universe as they began to understand a method to move between worlds. They are incredibly intelligent and aggressive beings that have ruins within Venus dating back billions of years. They were first found by humans during the Golden Age, and ever since, have been nothing but a thorn in the side of every race.
Bungie has received massive amounts of criticism ever since Destiny 2 launched and they’re now poised to launch the expansion that will either make or break the game moving forward. They need Destiny 2: Warmind to be a success. They need it to convince players to come back and get invested in the game again. If neither of those things happen, then they’re going to have a hard time getting anyone to fork over more cash (probably forty dollars) for their major expansion coming this fall. Warmind might not be Destiny 2’s true final chance, but one would think that Bungie would still be doing everything it can to show gamers that they’re committed to improving the game, and that they’re eager correct the multitude of mistakes and exploitative policies that have defined its life thus far. That doesn’t seem to be the case, though. Instead of implementing an à la carte system like Fortnite or even just dialing back the cash shop to something closer to how it was in Destiny 1, they’re just adding a slightly less random loot box into the mix.
-
Tags:
